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AntiAir Squad​

A small game based on Air-Sea Battle for the Atari 2600, made in about an evening.

AntiAir Squad on Itch.io

 

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Hogwash

Pitching one against three in a race against the clock, this colour-soaked rasher of chaos is the ultimate team-based, feel-good game.

Company: Bossa Studios
Feb 2019 – Oct 2019

  • Designed and integrated the network framework used in Hogwash, a synchronous third person multiplayer game released on Apple Arcade for iOS, tvOS and macOS using GameKit matchmaking and network transport;
  • Worked with other programmers to implement game features;
  • Implemented a standalone matchmaking server and an IP based network framework implementation for development on PC.

Hogwash for Apple Arcade (Bossa Studios)

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Unreleased pet mobile game

In order to centralize my professional stuff a bit more I will use this space instead of Behance to showcase the projects I was part of.

Company: Elm Interactive
Nov 2017 – May 2018

  • Working on a cancelled mobile game for a famous cartoon pet IP;
  • Activities included UI implementation and polish, new features and bug fixes;
  • Implemented 2.5D character pathfinding, reviewed the game camera;
  • Developed parts of a multiplayer server to complement Playfab.
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Beartopia

Start a new life in a cozy island village full of adorable bears! Beartopia is a multiplayer game where you can chat with friends, shear sheep, harvest fruit, and ultimately build a beautiful, bustling community. Meet the quirky villagers–they seriously need your help. Train your family of bears to earn money while you are away. Cooperate with other players to rebuild the old lighthouse and other village landmarks.

Company: Spry Fox
Sep 2016 – Oct 2017

  • Released Beartopia for the Google Daydream VR platform, an MMO with idle game features and cute 3D bears, using Unity for the client and C#/Mono for the server;
  • Main activities included porting the single player prototype to a multiplayer game, server and client features, polishing and preparing the game for release;
  • Also made efforts to unit test the server code and wrote Python and Bash scripts to help localizing the game and other server tasks.

Beartopia for Google Daydream (Spry Fox)