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GRID Legends

GRID Legends delivers thrilling wheel-to-wheel motorsport action. Create dream race events, hop into live races, experience a dramatic virtual production story, and embrace the sensation of spectacular racing.

Company: Codemasters – EA
Jun 2020 – Dec 2021

  •  Focused on network programming for the upcoming GRID Legends;
  • Reimplemented the network transport layer and voice chat on the existing C++ engine to support cross play on PC, PS4 [Pro], PS5, Xbox One [X/S] and Xbox series X/S using PlayFab Party;
  • Integrated platform specific features like PS5 leaderboards, Xbox friends list and leaderboards;
  • Coordinated the migration of the server side to Azure and the implementation of the remaining networking features with other programmers.

GRID Legends (Codemasters – EA)

GRID-LEGENDS-Art

World War AI

  • Released World War AI, a 4 player co-op FPS with a roguelite upgrade loop released on Bossa Presents for PC;
  • Created a network library that isolates game code from network transport, matchmaking and topology, used in 2 released games and 5 game jam projects and supporting GameKit, LiteNetLib and Photon Realtime as transports;
  • Fast tracked 2 other programmers to network the existing local multiplayer game in about 2 months.

World War AI (Bossa Studios)

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Hogwash

Pitching one against three in a race against the clock, this colour-soaked rasher of chaos is the ultimate team-based, feel-good game.

Company: Bossa Studios
Feb 2019 – Oct 2019

  • Released Hogwash, a synchronous third person multiplayer game released on Apple Arcade for iOS, tvOS and macOS;
  • Created a network library that isolates game code from network transport, matchmaking and topology, used in 2 released games and 5 game jam projects and supporting GameKit, LiteNetLib and Photon Realtime as transports;
  • Worked with other programmers to implement game features.

Hogwash for Apple Arcade (Bossa Studios)

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Cancelled pet mobile game

In order to centralize my professional stuff a bit more I will use this space instead of Behance to showcase the projects I was part of.

Company: Elm Interactive
Nov 2017 – May 2018

  • Working on a cancelled mobile game for a famous cartoon pet IP;
  • Activities included UI implementation and polish, new features and bug fixes;
  • Implemented 2.5D character pathfinding, reviewed the game camera;
  • Developed parts of a multiplayer server to complement Playfab.

Video

Beartopia

Start a new life in a cozy island village full of adorable bears! Beartopia is a multiplayer game where you can chat with friends, shear sheep, harvest fruit, and ultimately build a beautiful, bustling community. Meet the quirky villagers–they seriously need your help. Train your family of bears to earn money while you are away. Cooperate with other players to rebuild the old lighthouse and other village landmarks.

Company: Spry Fox
Sep 2016 – Oct 2017

  • Released Beartopia for the Google Daydream VR platform, an MMO with idle game features and cute 3D bears, using Unity for the client and C#/Mono for the server;
  • Main activities included porting the single player prototype to a multiplayer game, server and client features, polishing and preparing the game for release;
  • Also made efforts to unit test the server code and wrote Python and Bash scripts to help localizing the game and other server tasks.

Beartopia for Google Daydream (Spry Fox)

Beartopia.0