Pitching one against three in a race against the clock, this colour-soaked rasher of chaos is the ultimate team-based, feel-good game.
Company: Bossa Studios
Feb 2019 – Oct 2019
- Designed and integrated the network framework used in Hogwash, a synchronous third person multiplayer game released on Apple Arcade for iOS, tvOS and macOS using GameKit matchmaking and network transport;
- Worked with other programmers to implement game features;
- Implemented a standalone matchmaking server and an IP based network framework implementation for development on PC.