- Released World War AI, a 4 player co-op FPS with a roguelite upgrade loop released on Bossa Presents for PC;
- Created a network library that isolates game code from network transport, matchmaking and topology, used in 2 released games and 5 game jam projects and supporting GameKit, LiteNetLib and Photon Realtime as transports;
- Fast tracked 2 other programmers to network the existing local multiplayer game in about 2 months.

