So, here is the result of a spontaneous weekend game jam. The concept is not mine, but it is some kind of space “Risk” (the board game). To play first click a colored planet and then another one to attack it. Esc pauses. Enjoy!
Company: Bigpoint GmbH
Oct 2014 – Aug 2016
- Working on Farmerama, an award winning farm simulation game with 800.000+ MAU at the time, developed with Adobe Flash and ActionScript 3 for the web;
- Programmer on an Unity mobile game and researching porting Farmerama to Unity;
- Activities include client side implementation of seasonal content, game and processes improvements;
- Improved team and game performance by refactoring the icon system (more than 5.000 icons in the game).
Company: Xmile Learning
Aug 2013 – Mar 2014
- Released Mistério dos Sonhos, a game for children from 7 to 10 years old;
- Hired and managed a team of 4 programmers to develop the game client with Adobe AIR and Starling;
- The game is sold directly to private and public schools, and over 30.000 children already have licenses to play it across the country.
After more than one year without touching a gamebook pet project, I decided to release its code under LGPL 3, so here it is, the Crossroads Engine (BitBucket).
The engine comprises a visual story editor and a viewer written in ActionScript 3, that allows creating “Choose Your Own Adventure” style of games, RPG character dialog trees or variants of interactive fiction. It allows the use of variables, conditions and images for the scenes. The viewer has a parser class that can be embedded in any project (respecting the license).
Today I was going through some old files from a pile of CD’s full of mold, and then I saw something nice. I found two of the first computer programs I ever made, written in QBasic. They were games – or demos to be fair. After some scrubbing with QB64, I got some executables that play nice with Windows 7, and here they are (you need to extract the whole folder before running). They are silly, but they were made a loooooong time ago… more like 16 years ago 🙂
PS.: QBasic was pretty crude. Here is what the main character of Blades is made of: C6 bD10 bR11 R3 E1 U1 H1 L3 G1 D1 F1 bU1 P4,6 bD2 C9 L3 G2 D3 R2 U2 R2 D2 G5 R3 E4 F4 R3 H4 U3 R2 D2 R2 U3 H2 L6 bF1 P1,9
This project is not game related but interesting since it involved apps in multiple platforms and hardware integration.
Jan 2010 – Jul 2013
Sysmarine Adriatic is a control system for yachts which allows you to remotely access all the electrical devices on the boat, as well as your multimedia devices and an accessory navigation with nautical charts. The project included hardware and software, and the application was developed for iOS (iPhone and iPad) and Android tablets using Objective-C, C++ and Java. I was the software lead (and one of the founders) of the company.