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AntiAir Squad​

A small game based on Air-Sea Battle for the Atari 2600, made in about an evening.

AntiAir Squad on Itch.io

 

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Hogwash

Pitching one against three in a race against the clock, this colour-soaked rasher of chaos is the ultimate team-based, feel-good game.

Company: Bossa Studios
Feb 2019 – Oct 2019

  • Designed and integrated the network framework used in Hogwash, a synchronous third person multiplayer game released on Apple Arcade for iOS, tvOS and macOS using GameKit matchmaking and network transport;
  • Worked with other programmers to implement game features;
  • Implemented a standalone matchmaking server and an IP based network framework implementation for development on PC.

Hogwash for Apple Arcade (Bossa Studios)

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Unreleased pet mobile game

In order to centralize my professional stuff a bit more I will use this space instead of Behance to showcase the projects I was part of.

Company: Elm Interactive
Nov 2017 – May 2018

  • Working on a cancelled mobile game for a famous cartoon pet IP;
  • Activities included UI implementation and polish, new features and bug fixes;
  • Implemented 2.5D character pathfinding, reviewed the game camera;
  • Developed parts of a multiplayer server to complement Playfab.
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Dropped from a broken vase

Today I was going through some old files from a pile of CD’s full of mold, and then I saw something nice. I found two of the first computer programs I ever made, written in QBasic. They were games – or demos to be fair. After some scrubbing with QB64, I got some executables that play nice with Windows 7, and here they are (you need to extract the whole folder before running). They are silly, but they were made a loooooong time ago… more like 16 years ago 🙂

Download QBasic Nostalgia (Windows)

PS.: QBasic was pretty crude. Here is what the main character of Blades is made of: C6 bD10 bR11 R3 E1 U1 H1 L3 G1 D1 F1 bU1 P4,6 bD2 C9 L3 G2 D3 R2 U2 R2 D2 G5 R3 E4 F4 R3 H4 U3 R2 D2 R2 U3 H2 L6 bF1 P1,9