A small game based on Air-Sea Battle for the Atari 2600, made in about an evening.
- Music “Chiptronical” and “Common Fight” by Patrick de Arteaga, CC BY 4.0
- PixelSix Font by Cal Henderson
- Pixellari Font by Zacchary Dempsey-Plante
Pitching one against three in a race against the clock, this colour-soaked rasher of chaos is the ultimate team-based, feel-good game.
Company: Bossa Studios
Feb 2019 – Oct 2019
In order to centralize my professional stuff a bit more I will use this space instead of Behance to showcase the projects I was part of.
Company: Elm Interactive
Nov 2017 – May 2018
So, here is the result of a spontaneous weekend game jam. The concept is not mine, but it is some kind of space “Risk” (the board game). To play first click a colored planet and then another one to attack it. Esc pauses. Enjoy!
Today I was going through some old files from a pile of CD’s full of mold, and then I saw something nice. I found two of the first computer programs I ever made, written in QBasic. They were games – or demos to be fair. After some scrubbing with QB64, I got some executables that play nice with Windows 7, and here they are (you need to extract the whole folder before running). They are silly, but they were made a loooooong time ago… more like 16 years ago 🙂
PS.: QBasic was pretty crude. Here is what the main character of Blades is made of: C6 bD10 bR11 R3 E1 U1 H1 L3 G1 D1 F1 bU1 P4,6 bD2 C9 L3 G2 D3 R2 U2 R2 D2 G5 R3 E4 F4 R3 H4 U3 R2 D2 R2 U3 H2 L6 bF1 P1,9
This project is not game related but interesting since it involved apps in multiple platforms and hardware integration.
Jan 2010 – Jul 2013
Sysmarine Adriatic is a control system for yachts which allows you to remotely access all the electrical devices on the boat, as well as your multimedia devices and an accessory navigation with nautical charts. The project included hardware and software, and the application was developed for iOS (iPhone and iPad) and Android tablets using Objective-C, C++ and Java. I was the software lead (and one of the founders) of the company.
This project is not game related but pertinent since it involved a tablet app and the integration with a backend for content and student management.
Jan 2010 – Jul 2013
Deduca is a remote learning platform integrated with a learning management system which could download and display EPUB, HTML, PDF, video and audio content. Developed using Java for Android tablets and smartphones, also included a PHP server side to integrate with different systems and upload content.